But when changing my view as well as my vantage point (such as swaying side to side while keeping my focus on. In my testing I've found that a fixed position pivoting (I stand in the same place and spin my head) there aren't dropped frames at all and the lag is minimal.
#VIRTUAL DESKTOP FRAME DROPS UPDATE#
We’ll have updates as soon as we hear a timeline for when a potential fix or driver update might arrive for users affected by the issue. I'm having a weird experience when using virtual desktop with pcvr games. Isolating the root cause has been challenging and I do apologize for the delay.” Our software team is confirming this so I don’t want to overstate the findings but it is good news. “Yesterday some progress was made in identifying the root cause. No updates had been given since then, until this week when NVIDIA commented on the forums and provided an update: Previously in November, NVIDIA confirmed on the forums that the problem had been reproduced and the team was working on a resolution. The issue has been present for around 3 months, since the NVIDIA driver version 456.71. Many reports indicate that the issue occurs with the Valve Index, but users have also reported that other headsets like the HP Reverb G2 are affected as well.
It is difficult to nail down exactly which hardware and headsets are affected, as the issue is still being worked on, but the problem seems to involve (but may not be limited to) NVIDIA’s 20 and 30-series RTX cards when used with SteamVR. NVIDIA provided comment on its progress resolving an issue that sees RTX cards drop frames in VR when using recent versions of its graphics card drivers.Īccording to reports from users across the NVIDIA forums and Reddit, the issue is ongoing and has yet to be resolved. Has your NVIDIA RTX graphics card been dropping frames in VR?